
"The Fight for Seoul" is LFT’s third Historical Module, after The Shield of Kholm. and before it Operation Chariot. This module is also LFT’s first foray into the Korean War, the first hot war of the Cold War era.
"The Fight for Seoul" contains 21 H-series scenarios, 2 campaign games, two maps (each KGS in size), rules, and one sheet of full-color counters. The action moves from battles to cross rolling rural terrain in the face of entrenched hilltop defenders and on into a bitter urban struggle amid a city that was a mix of architectural styles. "The Fight for Seoul" captures a pivotal moment in the Korean War, one which swung the war in favor of the United Nations, if only for a few months.
"The Fight for Seoul" captures the intensity of the battles that led to the liberation of Seoul by U.S. Marines and ROK Marine Corps from KPA forces. Never-seen-before terrain combinations will raise new and challenging issues to the field commanders of your ASL army. How well will you fight for Seoul ?
Contents
Here is what you will find in your The Fight For Seoul box :

Smith’s Ridge module :
- 2 A1 maps (594 x 841 mm, which is 23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.
- its specific rules booklet (28 pages)
- 11 scenarios
- 3 pages of Terrain charts
Seoul module :
- 2 A1 maps (594 x 841 mm, which is 23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.
- its specific rules booklet (36 pages)
- 10 scenarios
- 4 pages of Terrain charts
Campaign games :

- its specific rules booklet (28 pages)
- the two CG with, for each of them :
- the scenario card
- the UN initial OB
- the initial KPA OB
- the reinforcements charts
- the FLAK alley aid chart (x2)
- the RG purchase record
- the CG Roster
And eventually, a countersheet LFT style (with a mix of 5’8" and 1’2" counters).
Smith Ridge
This campaign game and scenarios depicts a fierce battle over rice paddies and entrenched positions, in the hilly countryside near Seoul.
Scenarios
ID | Name | Nations | Date |
---|---|---|---|
FT SmR1 | MIRED | KPA / KMC | 22 September 1950 |
FT SmR2 | FENTON’S FOE | KPA - USMC | 22 September 1950 |
FT SmR3 | IN MIN’S GUN | USMC - KPA | 22/23 September 1950 |
FT SmR4 | PASSAGE OF LINES | KPA - UN | 23 September 1950 |
FT SmR5 | FOX ON THE HILL | KPA - USMC | 23 September 1950 |
FT SmR6 | FOX’S FRETFUL NIGHT | USMC - KPA | 23/24 September 1950 |
FT SmR7 | FIGHTIN’ OVER THE FINGER | KPA - USMC | 24 September 1950 |
FT SmR8 | SMITH’S RIDGE | KPA - USMC | 24 September 1950 |
FT SmR9 | PULLER’S PUGILISTs | KPA - USMC | 25 September 1950 |
FT SmR10 | HOTHEADED TREADHEADS | KPA - USMC | 25 September 1950 |
FT SmR11 | WHOA NELLIE ! | KPA - USMC | 25 September 1950 |
Maps
The Battle of the Barricades
This campaign game and scenarios depicts the second battle of Seoul in a dense but fresh battlefield.
Scenarios
ID | Name | Nations | Date |
---|---|---|---|
FT S1 | SIGHTS ON SEOUL | KPA / USMC | 25 September 1950 |
FT S2 | BESTING BASILONE | USMC - KPA | 25/26 September 1950 |
FT S3 | LAST STAND ON AN-SAN | KPA - USMC | 26 September 1950 |
FT S4 | DILEMMA ON MA PO BOULEVARD | KPA - USMC | 26 September 1950 |
FT S5 | RAIL YARD RUMBLE | KPA - USMC | 26 September 1950 |
FT S6 | AT THE RACES WITH DARK HORSE SIX | KPA - USMC | 27 September 1950 |
FT S7 | “LOOKS LIKE THE FOURTH OF JULY” | KPA - USMC | 27 September 1950 |
FT S8 | CHANGING THE GUARD AT NAMDEAMUN | KPA - USMC | 27 September 1950 |
FT S9 | COWBOYS AND INDIANS | KPA - KMC | 26 September 1950 |
FT S10 | LIBERTE CALL | KPA – USMC/KMC | 27 September 1950 |
Maps
Requirements
Required elements include, but not limited to, Forgotten War, Information Counters of all forms, ASLRB, Gung Ho/Rising Sun and Red Barricades perimeter markers (or their substitute).
Documents
Errata
Seoul rulebook
- At S3.3 after "...>= level 2" add "[EXC : NA if the road is paved].
- At 16.3 the 13th line should read "<=" not " ?".
- At 16.612 ... second line from the bottom .. "E.7442" .. should read "E7.422".
- On page 14 of the Seoul Rules, in the EX, in the second portion of it when discussing the options about K25, in case "a" it should read... "K25/L24"... (not the current K25/M24).
Smith’s Ridge rulebook
- On page 8, the broken KPA 4-4-7 should have a broken side ML of 7.
- At 13.3 TACP, 13th line, should read "<=" not ">=".
- At 13.5, in condition "a" that should read <= 3, not >= 3."
- At 13.612...second line from the bottom .. "E.7442" .. should read "E7.422".
- Smith’s Ridge Terrain Chart Errata : RR Tunnel in the Misc. Col. that should read "Immune..."
Q & A
- Q : Page 7 of the Campaign Games Rules : UN Assault Scenario Victory for CGII, The wording seems to indicate that once the UN controls any of the listed buildings they win the scenario. Should it be similar to KPA victory (more roadblocks controlled then at start or control of one of the listed buildings that was uncontrolled at start) ?
A : It is the dreaded nature of “and/or” in ASL. It is Control more roadblocks than they started the date with AND any of the following buildings.... - Q : Page 15 of the Campaign Games Rules : 11.609 Extinguishing Blazes Looks like burning woods has been missed. My assumption is that woods should be included in 11.6092 Brush, Orchard, Wooden Rubble and turned into shellholes
A : Correct, add Woods before Brush in the title. - Q : Page 20 of the Campaign Games Rules : 11.6161 Historical DRM ChartThis section states "... and inversely to adjust the maximum number of Infantry Companies a side may purchase per CG Day (11.6195)." There is no reference in 11.6195 to maximum number of Infantry Companies there was in RB rules. Was the intention that No limits Example both sides are limited only by the CG Max and CPP points RB style limits - 2 companies + Reverse of Historical DRM Example Marines can purchase 2 companies on 25PM and the KPA can purchase 4 companies on the 25NSome other option (2 companies max or 1 company per zone)
A : See if I am reading you correctly here, we might be crossed wired for a second. The max is listed on the RG card, FfS 11.6195 notes this as where to look. The intention is as you phrased it “limited only by CG Max and CPP points.”
Clarification : For purposes of VT, an Overpass is treated as a Culvert."
Clarification : for the “Seoul Map” for hex Z36. There is no LOS from Z35 to Z37 (and vice versa). The movement cost to move from Z37 to Z36 is 4 MF (due to sunken railroad at level 1 in Z36). The designer got too slavish to reality here and this does not translate well to the “ASL world” art and the rules that go with that artwork. That hex (Z36) should be seen as sunken RR, at level 0, from a level 1 hex, ala AA36.
Scenarios
- Scenario S2 : SSR 5 add as the last sentence : "The +1 MP of E1.52 is NA on the convoy’s turn of entry."
- Scenario S6 : The USMC set up should read " LL43-..." vs "LL44-...".
The EX of hill levels are incorrect, read instead EX : KK56.
- Scenario SmR1 : shows aircraft with rockets, yet no SSR to confirm such as per rule SmR 13.61. Which is correct the counter art or the lack of SSR ? The artwork is correct. Add "The UN receives Rocket equipped aircraft (SmR 13.61) in both waves" to SSR 4.
- Scenario SmR2 : shows one aircraft with rockets, yet no SSR to confirm such as per rule SmR 13.61. Which is correct the counter art or the lack of SSR ? The artwork is correct. Add "The UN receives one Rocket equipped aircraft (SmR 13.61) in Flight 2" to SSR 5.
- Scenario SmR3 : in the KPA OB, the "Reinforcements," entry instructions should read "....edge(s), as concealed units, not cloaking, the assigned " ?" are for dummies.
– SSR 3 should read : All USMC MMC (and any SW/SMC stacked with them) may set up in 1-Squad
Foxholes.
- Scenario SmR4 : in the KPA set up add the following : "and not on Hill 104" after "per HDP".
- Scenario SmR11 : shows aircraft with rockets, yet no SSR to confirm such as per rule SmR 13.61. Which is correct the counter art or the lack of SSR ? The artwork is correct. Add "The UN receives Rocket equipped aircraft (SmR 13.61)" to SSR 3.
- In the Battle of the Barricades CG :
The CPP reference for I7 Mortar Squad says see 21.5. That should read 18.5 (Seoul Rules).
Question : the yellow 1/1 Marines exit area on the map runs from A40-A52, but in the VC (C) it says A40-A58, while the red 3/5 Marines exit area is shown as U58-CC58, but the VC (D) says P58-JJ58. Which is correct ?
Answer : The VC are correct in each case.