"The Fight for Seoul" is LFT’s third Historical Module, after The Shield of Kholm. and before it Operation Chariot. This module is also LFT’s first foray into the Korean War, the first hot war of the Cold War era.

"The Fight for Seoul" contains 21 H-series scenarios, 2 campaign games, two maps (each KGS in size), rules, and one sheet of full-color counters. The action moves from battles to cross rolling rural terrain in the face of entrenched hilltop defenders and on into a bitter urban struggle amid a city that was a mix of architectural styles. "The Fight for Seoul" captures a pivotal moment in the Korean War, one which swung the war in favor of the United Nations, if only for a few months.

"The Fight for Seoul" captures the intensity of the battles that led to the liberation of Seoul by U.S. Marines and ROK Marine Corps from KPA forces. Never-seen-before terrain combinations will raise new and challenging issues to the field commanders of your ASL army. How well will you fight for Seoul ?

Contents

Here is what you will find in your The Fight For Seoul box :

Smith’s Ridge module :

  • 2 A1 maps (594 x 841 mm, which is 23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.
  • its specific rules booklet (28 pages)
  • 11 scenarios
  • 3 pages of Terrain charts

Seoul module :

  • 2 A1 maps (594 x 841 mm, which is 23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.
  • its specific rules booklet (36 pages)
  • 10 scenarios
  • 4 pages of Terrain charts

Campaign games :

  • its specific rules booklet (28 pages)
  • the two CG with, for each of them :
    • the scenario card
    • the UN initial OB
    • the initial KPA OB
    • the reinforcements charts
    • the FLAK alley aid chart (x2)
    • the RG purchase record
    • the CG Roster

And eventually, a countersheet LFT style (with a mix of 5’8" and 1’2" counters).

Smith Ridge

This campaign game and scenarios depicts a fierce battle over rice paddies and entrenched positions, in the hilly countryside near Seoul.

Scenarios

ID Name Nations Date
FT SmR1 MIRED KPA / KMC 22 September 1950
FT SmR2 FENTON’S FOE KPA - USMC 22 September 1950
FT SmR3 IN MIN’S GUN USMC - KPA 22/23 September 1950
FT SmR4 PASSAGE OF LINES KPA - UN 23 September 1950
FT SmR5 FOX ON THE HILL KPA - USMC 23 September 1950
FT SmR6 FOX’S FRETFUL NIGHT USMC - KPA 23/24 September 1950
FT SmR7 FIGHTIN’ OVER THE FINGER KPA - USMC 24 September 1950
FT SmR8 SMITH’S RIDGE KPA - USMC 24 September 1950
FT SmR9 PULLER’S PUGILISTs KPA - USMC 25 September 1950
FT SmR10 HOTHEADED TREADHEADS KPA - USMC 25 September 1950
FT SmR11 WHOA NELLIE ! KPA - USMC 25 September 1950

Maps

Northern part of Smith’s Ridge map
Southern part of Smith’s Ridge map

The Battle of the Barricades

This campaign game and scenarios depicts the second battle of Seoul in a dense but fresh battlefield.

Scenarios

ID Name Nations Date
FT S1 SIGHTS ON SEOUL KPA / USMC 25 September 1950
FT S2 BESTING BASILONE USMC - KPA 25/26 September 1950
FT S3 LAST STAND ON AN-SAN KPA - USMC 26 September 1950
FT S4 DILEMMA ON MA PO BOULEVARD KPA - USMC 26 September 1950
FT S5 RAIL YARD RUMBLE KPA - USMC 26 September 1950
FT S6 AT THE RACES WITH DARK HORSE SIX KPA - USMC 27 September 1950
FT S7 “LOOKS LIKE THE FOURTH OF JULY” KPA - USMC 27 September 1950
FT S8 CHANGING THE GUARD AT NAMDEAMUN KPA - USMC 27 September 1950
FT S9 COWBOYS AND INDIANS KPA - KMC 26 September 1950
FT S10 LIBERTE CALL KPA – USMC/KMC 27 September 1950

Maps

The northern portion of Seoul’s map
The southern portion of Seoul’s map :

Requirements

Required elements include, but not limited to, Forgotten War, Information Counters of all forms, ASLRB, Gung Ho/Rising Sun and Red Barricades perimeter markers (or their substitute).

Documents

VASL boards and extensions for FFS

(8.9 Mo)

Version 1.0, with fixed Fire Teams counters.

Errata

Q : Page 7 of the Campaign Games Rules : UN Assault Scenario Victory for CGII
The wording seems to indicate that once the UN controls any of the listed buildings they win the scenario. Should it be similar to KPA victory (more roadblocks controlled then at start or control of one of the listed buildings that was uncontrolled at start) ?

A : It is the dreaded nature of “and/or” in ASL. It is Control more roadblocks than they started the date with AND any of the following buildings....

Q : Page 15 of the Campaign Games Rules : 11.609 Extinguishing Blazes Looks like burning woods has been missed. My assumption is that woods should be included in 11.6092 Brush, Orchard, Wooden Rubble and turned into shellholes

A : Correct, add Woods before Brush in the title.

"In scenario S6, the USMC set up should read " LL43-..." vs "LL44-...".

Q : Page 20 of the Campaign Games Rules : 11.6161 Historical DRM ChartThis section states "... and inversely to adjust the maximum number of Infantry Companies a side may purchase per CG Day (11.6195)." There is no reference in 11.6195 to maximum number of Infantry Companies there was in RB rules. Was the intention that No limits Example both sides are limited only by the CG Max and CPP points RB style limits - 2 companies + Reverse of Historical DRM Example Marines can purchase 2 companies on 25PM and the KPA can purchase 4 companies on the 25NSome other option 2 companies max or 1 company per zone

A : See if I am reading you correctly here, we might be crossed wired for a second. The max is listed on the RG card, FfS 11.6195 notes this as where to look. The intention is as you phrased it “limited only by CG Max and CPP points.”

In the Smith’s Ridge Rulebook, on page 8, the broken KPA 4-4-7 should have a broken side ML of 7.

In the Smith Ridge Rulebook 13.3 TACP, 13th line, should read "<=" not ">=".

In the Seoul Rulebook at 16.3 the 13th line should read "<=" not " ?".

Scenario S2 :
SSR 5 add as the last sentence : "The +1 MP of E1.52 is NA on the convoy’s turn of entry."